Animated gifs
Robert Sneidar
slylabs13 at me.com
Sun Jan 20 17:36:03 EST 2013
That will work so long as your blocking calls do not take a lot of time, like opening and querying a remote SQL database for a large data set. Just a thot, wouldn't it be cool if there were an idleInterval you could set where an idle message got sent no matter what at the prescribed interval? Just off the top of my head.
Bob Sneidar
IT Manager
Calvary Chapel CM
Sent from iPhone
On Jan 20, 2013, at 13:52, gwendalwood at cox.net wrote:
> I solved the problem by using the send in time routine incrementing the frames. Works great
> I have used Grab to capture the screen with timed capture showing the next frame.
>
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> 1. Re: screen capture software/animated gifs (Peter Haworth)
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> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sun, 20 Jan 2013 09:20:37 -0800
> From: Peter Haworth <pete at lcsql.com>
> To: How to use LiveCode <use-livecode at lists.runrev.com>
> Subject: Re: screen capture software/animated gifs
> Message-ID:
> <CAGDT7eMkSSCXDD6WOZdqV72Krd0qUjdBRa2oRGb-j4HsbAroLg at mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hi Colin,
> I'm on OSX 1o.7.4 and the problem occurs running a plugin stack. I've had
> the same result with QT,Screenflow, Screenium, Snagit, and a couple of
> other screen capture programs.
>
> The animated gif is shown while the stack is going through a search process
> that can last a few seconds. I think I'm using a pretty standard method to
> give it time to animate, which is to issue a wait statement at regular
> intervals. Without the wait, it never animates.
>
> Could it be that during the wait period, the screen capture software grabs
> the cpu time, so the gif never gets any time to do its thing?
>
> Pete
> lcSQL Software <http://www.lcsql.com>
>
>
> On Sun, Jan 20, 2013 at 6:55 AM, Colin Holgate <coiin at verizon.net> wrote:
>
>> I have tried both with QuickTime Player and with Snapz Pro, and both
>> record animated gifs just fine. What setup do you have to do to stop it
>> from working?
>>
>>
>>
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