Asynchronous Audio on Windows?

Robert Sneidar slylabs13 at me.com
Tue Jan 15 13:23:37 EST 2013


Didn't someone make a plugin for quicktime because of this? I suspect playing sounds with LC's built in sound support is going to be part of the whole one thread LC is running. An external would be the only way to get asynchronous sound. 

Bob


On Jan 15, 2013, at 10:04 AM, Scott Rossi wrote:

> Does anybody know if there's some trick or secret to getting sounds to play
> asynchronously along with events on Windows?
> 
> I have a stack that supplements user interaction with audio feedback:
> clicks, chimes, etc.  I'm finding that all events are delayed by the use of
> sound, in that the events don't trigger until the sound has finished
> playing.  The sounds are imported WAV files of the correct sample rate/bits
> (they play fine).  If I disable sound playback, all UI events respond as
> expected.
> 
> It's been a while since I built anything with audio on Windows -- maybe I
> just never ran into this ‹ but the app is unusable when audio is enabled.
> On OS X, everything works fine without delays, so I don't believe there's
> any problem with the stack.
> 
> Am I missing something?  Is audio feedback just not doable on Windows
> without resorting to an external?
> 
> Thanks for any suggestions.
> 
> Regards,
> 
> Scott Rossi
> Creative Director
> Tactile Media, UX Design
> 
> 
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