Physics Engine support
Monte Goulding
monte at sweattechnologies.com
Wed Feb 27 20:17:53 EST 2013
Seriously wondering if we need another goal out there now. We are only 15k off running out of stuff to strive for... What's the next carrot?
--
M E R Goulding
Software development services
mergExt - There's an external for that!
On 28/02/2013, at 12:10 PM, Monte Goulding <monte at sweattechnologies.com> wrote:
> Mmmm.... Inkscspe! Thanks Kevin!
>
> --
> M E R Goulding
> Software development services
>
> mergExt - There's an external for that!
>
> On 28/02/2013, at 11:42 AM, Kevin Miller <kevin at runrev.com> wrote:
>
>> I will be asleep shortly. I am the only one left up so I am unable to get
>> anyone on the dev team to provide much more info. I've been party to
>> various discussions on this but I should really check with them on the
>> final plan for it. This blurb I have from a management doc and it is up to
>> date but it doesn't provide much more than is up on the site unfortunately:
>>
>> The target of this goal is to provide a replacement for the existing
>> Œgraphic¹ object. The new object (referred to at present as a Œshape¹)
>> would use sub-pixel positioning and standard 2d vector paths.
>> Additionally, the idea of a Œgroup¹ shape type would be used to allow
>> nested rendering - the ultimate goal being that the Œshape¹ object be able
>> to import and display SVG. This is (essentially) an entirely
>> platform-independent project with most of the work going into the syntax
>> and semantics of the object, and the SVG importer.
>>
>>
>> Kind regards,
>>
>> Kevin
>>
>> Kevin Miller ~ kevin at runrev.com ~ http://www.runrev.com/
>> LiveCode: Everyone can code
>>
>>
>>
>>
>> On 28/02/2013 00:30, "Monte Goulding" <monte at sweattechnologies.com> wrote:
>>
>>> Kevin seeing as you refuse to heed my advice to take a sleeping pill
>>> could you elaborate on the vector object a bit more. Anything you can
>>> share would be great. The other thing I'm wondering is will any of this
>>> stuff improve scrolling groups on iOS?
>>>
>>> --
>>> M E R Goulding
>>> Software development services
>>>
>>> mergExt - There's an external for that!
>>>
>>> On 28/02/2013, at 11:26 AM, Kevin Miller <kevin at runrev.com> wrote:
>>>
>>>> It does. That's the big challenge with the Physics stretch goal and its
>>>> vital to so many apps. Just hooking in the physics engine isn't so hard.
>>>> The GPU is where it is at, or rather, where it needs to be for this sort
>>>> of stuff to work well.
>>>>
>>>> Kind regards,
>>>>
>>>> Kevin
>>>>
>>>> Kevin Miller ~ kevin at runrev.com ~ http://www.runrev.com/
>>>> LiveCode: Everyone can code
>>>>
>>>>
>>>>
>>>>
>>>> On 28/02/2013 00:13, "Scott Rossi" <scott at tactilemedia.com> wrote:
>>>>
>>>>> I am fully excited. With all due respect to Richard, I share his need
>>>>> for reliable video playback, but physics and better (?) vector support
>>>>> is
>>>>> substantially appealing, and makes LiveCode a viable contender in games
>>>>> and simulation spaces, where currently it is not. A bigger market, and
>>>>> more users.
>>>>>
>>>>> My bigger overall issue is display performance. Physics, improved
>>>>> video
>>>>> playback, and pretty much displaying everything on screen needs better
>>>>> performance. Am hoping the new changes bring about a new display
>>>>> architecture or whatever is needed to make LiveCode worthy of all these
>>>>> great new features.
>>>>
>>>>
>>>>
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>>
>>
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