Physics Engine support

Monte Goulding monte at sweattechnologies.com
Wed Feb 27 20:10:51 EST 2013


Mmmm.... Inkscspe! Thanks Kevin!

--
M E R Goulding
Software development services

mergExt - There's an external for that!

On 28/02/2013, at 11:42 AM, Kevin Miller <kevin at runrev.com> wrote:

> I will be asleep shortly. I am the only one left up so I am unable to get
> anyone on the dev team to provide much more info. I've been party to
> various discussions on this but I should really check with them on the
> final plan for it. This blurb I have from a management doc and it is up to
> date but it doesn't provide much more than is up on the site unfortunately:
> 
> The target of this goal is to provide a replacement for the existing
> Œgraphic¹ object. The new object (referred to at present as a Œshape¹)
> would use sub-pixel positioning and standard 2d vector paths.
> Additionally, the idea of a Œgroup¹ shape type would be used to allow
> nested rendering - the ultimate goal being that the Œshape¹ object be able
> to import and display SVG. This is (essentially) an entirely
> platform-independent project with most of the work going into the syntax
> and semantics of the object, and the SVG importer.
> 
> 
> Kind regards,
> 
> Kevin
> 
> Kevin Miller ~ kevin at runrev.com ~ http://www.runrev.com/
> LiveCode: Everyone can code
> 
> 
> 
> 
> On 28/02/2013 00:30, "Monte Goulding" <monte at sweattechnologies.com> wrote:
> 
>> Kevin seeing as you refuse to heed my advice to take a sleeping pill
>> could you elaborate on the vector object a bit more. Anything you can
>> share would be great. The other thing I'm wondering is will any of this
>> stuff improve scrolling groups on iOS?
>> 
>> --
>> M E R Goulding
>> Software development services
>> 
>> mergExt - There's an external for that!
>> 
>> On 28/02/2013, at 11:26 AM, Kevin Miller <kevin at runrev.com> wrote:
>> 
>>> It does. That's the big challenge with the Physics stretch goal and its
>>> vital to so many apps. Just hooking in the physics engine isn't so hard.
>>> The GPU is where it is at, or rather, where it needs to be for this sort
>>> of stuff to work well.
>>> 
>>> Kind regards,
>>> 
>>> Kevin
>>> 
>>> Kevin Miller ~ kevin at runrev.com ~ http://www.runrev.com/
>>> LiveCode: Everyone can code
>>> 
>>> 
>>> 
>>> 
>>> On 28/02/2013 00:13, "Scott Rossi" <scott at tactilemedia.com> wrote:
>>> 
>>>> I am fully excited.  With all due respect to Richard, I share his need
>>>> for reliable video playback, but physics and better (?) vector support
>>>> is
>>>> substantially appealing, and makes LiveCode a viable contender in games
>>>> and simulation spaces, where currently it is not. A bigger market, and
>>>> more users.
>>>> 
>>>> My bigger overall issue is display performance.  Physics, improved
>>>> video
>>>> playback, and pretty much displaying everything on screen needs better
>>>> performance.  Am hoping the new changes bring about a new display
>>>> architecture or whatever is needed to make LiveCode worthy of all these
>>>> great new features.
>>> 
>>> 
>>> 
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