Physics Engine support
Mark Talluto
userev at canelasoftware.com
Wed Feb 27 19:58:18 EST 2013
Thanks.
Best regards,
Mark Talluto
canelasoftware.com
On Feb 27, 2013, at 4:44 PM, Kevin Miller <kevin at runrev.com> wrote:
> Unfortunately to answer that one I really do need someone from dev. My
> apologies.
>
> Kind regards,
>
> Kevin
>
> Kevin Miller ~ kevin at runrev.com ~ http://www.runrev.com/
> LiveCode: Everyone can code
>
>
>
>
> On 28/02/2013 00:33, "Mark Talluto" <userev at canelasoftware.com> wrote:
>
>> Since we are asking Kevin to stay awake a little longer, I have a
>> question as well.
>>
>> I am one of those that is in need for improved media support for all
>> platforms. The brief write up does not mention the camera for desktop.
>> Will the new media support include modern support for the camera on
>> desktop for video recording?
>>
>>
>> Best regards,
>>
>> Mark Talluto
>> canelasoftware.com
>>
>>
>>
>> On Feb 27, 2013, at 4:30 PM, Monte Goulding <monte at sweattechnologies.com>
>> wrote:
>>
>>> Kevin seeing as you refuse to heed my advice to take a sleeping pill
>>> could you elaborate on the vector object a bit more. Anything you can
>>> share would be great. The other thing I'm wondering is will any of this
>>> stuff improve scrolling groups on iOS?
>>>
>>> --
>>> M E R Goulding
>>> Software development services
>>>
>>> mergExt - There's an external for that!
>>>
>>> On 28/02/2013, at 11:26 AM, Kevin Miller <kevin at runrev.com> wrote:
>>>
>>>> It does. That's the big challenge with the Physics stretch goal and its
>>>> vital to so many apps. Just hooking in the physics engine isn't so
>>>> hard.
>>>> The GPU is where it is at, or rather, where it needs to be for this
>>>> sort
>>>> of stuff to work well.
>>>>
>>>> Kind regards,
>>>>
>>>> Kevin
>>>>
>>>> Kevin Miller ~ kevin at runrev.com ~ http://www.runrev.com/
>>>> LiveCode: Everyone can code
>>>>
>>>>
>>>>
>>>>
>>>> On 28/02/2013 00:13, "Scott Rossi" <scott at tactilemedia.com> wrote:
>>>>
>>>>> I am fully excited. With all due respect to Richard, I share his need
>>>>> for reliable video playback, but physics and better (?) vector
>>>>> support is
>>>>> substantially appealing, and makes LiveCode a viable contender in
>>>>> games
>>>>> and simulation spaces, where currently it is not. A bigger market, and
>>>>> more users.
>>>>>
>>>>> My bigger overall issue is display performance. Physics, improved
>>>>> video
>>>>> playback, and pretty much displaying everything on screen needs better
>>>>> performance. Am hoping the new changes bring about a new display
>>>>> architecture or whatever is needed to make LiveCode worthy of all
>>>>> these
>>>>> great new features.
>>>>
>>>>
>>>>
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