bug check

Mike Kerner MikeKerner at roadrunner.com
Fri Feb 15 08:50:00 EST 2013


The thing that's annoying about the script update is that LC knows when any
other changes are made to a stack, and asks if you want to save them, but
not for a script.


On Thu, Feb 14, 2013 at 9:43 PM, J. Landman Gay <jacque at hyperactivesw.com>wrote:

> On 2/14/13 3:18 PM, Mike Kerner wrote:
>
>> Could someone else please confirm these for me?
>>
>> I'm building an ios app
>> 1) Edit a script of an object
>> 2) Hit the "Test" button.without first hitting "enter" or saving the
>> change
>> to the script.  The indicator for the script status should be yellow
>>
>> LC doesn't ask to save the stack, it seems, and runs the stack in the
>> simulator without the changes.  That seems like a bug.
>>
>
> It's the same behavior the script editor always has. If you don't compile,
> LiveCode is happy to run the old version. Whether that's a bug or not, I
> don't know, but it's consistent.
>
>
>
>> Here's another:
>> 1) create a button
>> 2) create a field
>> 3) change the script of the button to
>> answer the bogusproperty of field 1
>> answer "this is an answer dialog"
>>
>> When testing, no dialog appears for me, even though at least the second
>> one
>> should, even though the property name is bogus in the first case.
>>
>>
> It's acting as though the script has thrown an error and aborted. But if
> the property doesn't exist, it should be answering empty. Maybe wrapping it
> in a try structure would give a clue in the catch statement.
>
> --
> Jacqueline Landman Gay         |     jacque at hyperactivesw.com
> HyperActive Software           |     http://www.hyperactivesw.com
>
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