AW: what is LCs output for different platforms?

Tiemo Hollmann TB toolbook at kestner.de
Fri Feb 8 05:21:38 EST 2013


Thanks for the info Monte
Tiemo


> -----Ursprüngliche Nachricht-----
> Von: use-livecode [mailto:use-livecode-bounces at lists.runrev.com] Im
Auftrag
> von Monte Goulding
> Gesendet: Freitag, 8. Februar 2013 09:05
> An: How to use LiveCode
> Betreff: Re: what is LCs output for different platforms?
> 
> The engine is a mash up of c++ and platform obj-c on iOS and java on
> android. Our scripts are compiled as they are loaded into memory not at
> runtime. Really looking forward to understanding more how it all works!
> 
> --
> M E R Goulding
> Software development services
> 
> mergExt - There's an external for that!
> 
> On 08/02/2013, at 6:56 PM, "Tiemo Hollmann TB" <toolbook at kestner.de>
wrote:
> 
> > Hi,
> >
> > I just had a discussion with a (java and objective C) developer of iOS
> > and android Apps and couldn't really explain what the output of LC is
> > for the different platforms. This probably is discussed before more
> > than once, but I didn't found a real answer.
> >
> > Does LC has a  "native" engine in objective C, java etc. for every
> > platform and "interprets" our scripts at runtime? Or does LC
> > "compiles" our scripts for every platform in any native format? Or
> > anything in between? Is the "apply" of a script just a save or kind of
> > "precompilation" in a faster "machine code" to be interpreted at
runtime?
> >
> > If this is answered anywhere, perhaps somebody can give me a pointer?
> >
> > Thanks
> >
> > Tiemo
> >
> >
> >
> >
> >
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