Strict Compilation Mode
Ender Nafi Elekcioglu
endernafi at gmail.com
Sun Dec 1 22:27:55 EST 2013
Mark,
Thanks, I’m starting to understand it.
But your explanation rises more questions in my head.
For example, I have hundreds of lines referring to script locals which resolve to object references.
Like this:
_set the dropShadow of sActiveGroup to tDropShadowProperties
sActiveGroup contains the long id of the foremost group at any given time during runtime.
Those lines didn’t throw any error.
Isn’t this weird?
~ Ender Nafi
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