MobGui and Resolution Indipendence

Vaughn Clement vclement at gmail.com
Sat Aug 10 10:41:55 EDT 2013


Hi

Is there a reason that the referenced videos are password protected?

Thank you

Vaughn Clement

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On Wed, Aug 7, 2013 at 3:04 AM, paolo mazza <mazzapaoloitaly at gmail.com>wrote:

> Mark,
> thank you very much for your message and for your deep analysis.
> It was really helpfull.
> I agree with you that  at the moment  the best solution to deploy a
> mobile app seems to be  to integrate LiveCode with the mApp framework
> provided by Monte.
> Then, Monte's video about mApp at the RunrevLIve 2013 (  available at
> http://www.runrevlive.com/rrl13/simulcast13/ )  is quite useful to
> lear how to use it. So, let's start studing it!!
> Thank's a lot for all the precious pieces of information.
> All the best,
> Paolo
>
> On Wed, Aug 7, 2013 at 11:27 AM, Mark Wilcox <m_p_wilcox at yahoo.co.uk>
> wrote:
> >>> Then I wonder how to deal with the MIT licence if I have to deploy a
> commercial app.
> >
> > The MIT license tells you - you have to provide a copy of the copyright
> notice and permission statement (essentially a copy of the license file)
> with all copies of the software, although I'm sure Monte isn't planning to
> sue anyone who doesn't.
> >
> > There is nothing that says you have to make a copy of the license highly
> visible or easy to access, so you could just add it to the app bundle as an
> external file. However, generally accepted practice is to either include
> the license in an about box in your app if you have one, or add it to the
> end of your EULA on the App Store if you don't.
> >
> >>> Then, to sumarize, at the present time, what is the best practice  to
> create a little commercial  app for the iOS devices ?
> >
> > There isn't really an ideal solution at the moment, so it depends on
> your current and expected future requirements. How long is the app likely
> to be maintained? Might you ever want to build it for Android?
> >
> >>> - build an app with several different layouts taylored according the
> "iphoneUseDeviceResolution"
> >
> > This works for iOS only but as an approach doesn't scale to Android
> where there are so many more resolutions to deal with.  The native iOS
> development community have been strongly encouraged towards auto-layout
> recently which suggests there may be some additional resolutions on the way
> for iOS too.
> >
> >
> >>> - installingMobGui plugin and let this software to manage the
> resolution issues
> >
> > I believe the future of this plugin will remain uncertain until RunRev
> have released (or at least revealed much more detail on) their resolution
> independence and native platform themes functionality.  It would work for
> now but you *might* need to switch away from it in the future.
> >
> >>> - using mApp framework
> >
> > This appears to be a viable long term solution across all platforms but
> as you say it doesn't really have any documentation yet, so there will be a
> greater learning curve.
> >
> >>> - wait for the "resolution independence" be integrated in LiveCode
> >
> >
> > If you have no time pressure then this is the easiest option but I
> wouldn't count on having something complete and stable in the next few
> months.  It's also not yet clear that this will be sufficient for most apps
> or if you'll still need something like mApp to manage layouts dynamically -
> from what I've read about the feature so far it looks like the latter may
> be the case.
> >
> > Hope that helps,
> > Mark
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