Submitting to Apple... at what size ?

John Dixon dixonja at hotmail.co.uk
Thu Aug 1 14:58:10 EDT 2013


No Chris... now you confuse me.., If as you suggest use 'iphoneUseDeviceResolution true, true' then run under retina, a stack buillt at 1024 will just take up the top-left corner of the screen...

I asked this same question on the forum... 'Jacob' replied saying that he has just had an app accepted last night that was built at 1024 x 768...

So, I guess the real question is are Apple being as 'hard-arsed' as people keep muttering ?


> For iPad, I've always built at 1024 x 768, simply because my iMac's screen doesn't easily accommodate the larger size. So that means that everything has to scale up when the app runs on the retina display. Usually this isn't a big deal, especially if you're using something like tmControl, MobGUI, or Monte's mApp plugin. I haven't had an app get rejected, but if I understand correctly, Apple does now require that apps natively support the retina display. So you can't just create an app at 1024 x 768 and let the OS scale it for you. It would look pretty cruddy. You have to make use of iphoneUseDeviceResolution and then scale your graphics up and make sure you have appropriately sized images.

> Chris Sheffield
> Read Naturally, Inc.
> www.readnaturally.com
> 
> 
> 
> On Aug 1, 2013, at 11:32 AM, John Dixon <dixonja at hotmail.co.uk> wrote:
> 
> > To those of you who have submitted iPad apps to Apple recently built with liveCode...
> > 
> > What size did you build them at 1024 x 768... or 2048 x 1536 ?
> > Has ayone suffered a rejection from submitting their iPad app to Apple at 1024 x 768 ?
> > 
> > I would also like to hear what sizes people have been building their iPhone apps at as well...:-)
> > 		 	   		  
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