What's the best way to store data that one iOS app sends to another?
Mark Wilcox
m_p_wilcox at yahoo.co.uk
Wed Apr 17 05:08:09 EDT 2013
Ah yes! Sorry. Local peer-to-peer without Game Center was the only bit of GameKit you're allowed to use in non-game apps and the Apple SDK docs explicitly say you can. I get the impression they're also hinting you can use in-game voice chat on non-game apps now as long as you don't use Game Center for setting up the connection in the first place. I bought a couple of collaboration apps that got removed from the store for using voice chat feature before.
http://developer.apple.com/library/ios/#documentation/GameKit/Reference/GameKit_Collection/Introduction/Introduction.html
Mark
________________________________
From: Monte Goulding <monte at sweattechnologies.com>
To: How to use LiveCode <use-livecode at lists.runrev.com>
Sent: Wednesday, 17 April 2013, 8:27
Subject: Re: What's the best way to store data that one iOS app sends to another?
On 17/04/2013, at 5:22 PM, Mark Wilcox <m_p_wilcox at yahoo.co.uk> wrote:
> Monte, not sure if you're aware but Apple's not at all keen on non-game apps using GameKit. Shame because there's loads of really useful generic stuff in GameKit. Non games that show up in Game Center get rejected, or occasionally approved and then removed later.
You can use GameKit peer to peer without your app being on Game Center.
--
Monte Goulding
M E R Goulding - software development services
mergExt - There's an external for that!
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