pixelScale?

Monte Goulding monte at sweattechnologies.com
Fri Sep 28 21:31:55 EDT 2012


Google assumes we are all working in java where the density is abstracted into 4 common plus a couple of less common density groups. LiveCode doesn't do that abstraction for us so we get the actual pixels on screen. 

The DisplayMetrics class has a density property which gives you the abstracted density that a java dev might want. However it also has xdpi and ydpi if you need it (which we do).

http://developer.android.com/reference/android/util/DisplayMetrics.html

Cheers

--
M E R Goulding
Software development services

mergExt - There's an external for that!

On 29/09/2012, at 11:24 AM, Scott Rossi <scott at tactilemedia.com> wrote:

> Wow, Monte, I haven't heard of this before, and I don't believe Google
> makes any mention of this in their resolution development notes.  Do you
> have any links/pointers to devices that have this kind of display?
> 
> Thanks & Regards,
> 
> Scott Rossi
> Creative Director
> Tactile Media, UX Design
> 
> 
> 
> 
> On 9/28/12 6:11 PM, "Monte Goulding" <monte at sweattechnologies.com> wrote:
> 
>> It's slightly more complicated because for some reason android devices
>> might have a different dpi in width and height. So we need xdpi and ydpi.
>> Or maybe given its unlikely to be all that critical the. Maybe an average
>> of the two.
>> 
>> Cheers
>> 
>> --
>> M E R Goulding
>> Software development services
>> 
>> mergExt - There's an external for that!
>> 
>> On 29/09/2012, at 10:38 AM, Scott Rossi <scott at tactilemedia.com> wrote:
>> 
>>> If it hasn't been added yet, hopefully RunRev knows an equivalent of
>>> "iphoneDeviceScale()" is critical for Android development.
>> 
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