Testing apps

Ralph DiMola rdimola at evergreeninfo.net
Fri Sep 28 17:01:36 EDT 2012


Andrew,

Count me in for a test group.

By the way there are no uuid, crazy provisioning profiles, app loaders or
iTune deals for Android. You just build/load/launch to any device....PERIOD

Ralph DiMola
IT Director
Evergreen Information Services
rdimola at evergreeninfo.net

-----Original Message-----
From: use-livecode-bounces at lists.runrev.com
[mailto:use-livecode-bounces at lists.runrev.com] On Behalf Of Andrew Henshaw
Sent: Friday, September 28, 2012 4:55 PM
To: How to use LiveCode
Subject: Testing apps

Just a thought thats been brewing and brought to the front of my mind with
the recent iPhone launch and the 'apps failing to launch' issues thats
affected some apps.

Whilst its impossible for us all individually to own and test on every make
and model of device,  it might be good if we could set up a test group as im
sure between us we must have most makes and models of iPhones, iPads and
Android devices.

Its possible with apps for iOS to generate up to 50 free promo codes in
iTunes Connect for each version of each app,  im not sure how it works for
Android but I would imagine something similar must exist.

If this were ever to become a reality,  maybe some form of site or list
could be put into place where people happy to test could post a list of
devices they can test on so developers could contact them and if agreed
could send over the promo codes etc,  or the other way round where people
could post apps and have device owners contact them.  

Just throwing it out there!

Andy



On 28 Sep 2012, at 19:35, Colin Holgate <coiin at verizon.net> wrote:

> I pointed this out to Ben long ago, and I thought he was going to check
into why it was that Sheep Herder works and Gauntlet doesn't. Not sure what
the cut off point is.
> 
> 
> On Sep 28, 2012, at 2:18 PM, "J. Landman Gay" <jacque at hyperactivesw.com>
wrote:
> 
>> On 9/28/12 12:42 PM, Colin Holgate wrote:
>>> The earliest LiveCode apps work ok in iOS 6, but the later ones 
>>> don't,
>> 
>> Do you know which version (or which approximate date) is the cutoff? I
haven't had any complaints yet about Casey's Solitaire but I've been waiting
to recompile until the next LiveCode release is final. Casey's is
ARM7/iPad-only if that matters. Maybe I don't need to recompile? Or do they
all fail on the new iPhone 5 regardless?
> 
> 
> 
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