Geography based game?

dunbarx at dunbarx at
Mon Jun 11 18:35:47 EDT 2012


Lots of high-powered suggestions, all worthwhile.

 But relatively complex. Why not import a nice map or two as a jpeg, and place transparent buttons over key locations? The game could then take many forms, where clicking on a country or city could answer a question posed, and a correct answer (or not) would be registered. The game could go in many directions with this simple structure, including the other way around from the above, and would be an excellent learning tool for you. Relations and facts among the many geographical sites can be exploited in all kinds of ways.

Craig Newman

-----Original Message-----
From: Randy Hengst <iowahengst at>
To: How to use LiveCode <use-livecode at>
Sent: Mon, Jun 11, 2012 3:33 pm
Subject: Re: Geography based game?

Hi Larry,

See if this is anything like you're thinking… if so, I'd be happy to chat off 
list to help.

If you want to play with in, I'll send you a code.

be well,
randy hengst
On Jun 11, 2012, at 1:11 PM, Larry Weaver wrote:

> Hello Folks,
> First post to the list from a relatively new user.  I've been lurking and 
learning for the last six months or so and I have to say that this list is one 
of the reasons I purchased a LiveCode seat.  What a great resource!  Besides, I 
got started in 3d years ago when the only place to be was on a list like this 
one, so there's definitely a nice oldskool kind of comfort level that you just 
don't seem to get on a web forum.
> I've been absolutely delighted with what I've been able to do with LiveCode so 
far!  I've mainly used it for some simple but custom business type apps used at 
my day job (Wine buyer and merchant).  I hope to also eventually produce some 
apps to help out in my freelance visual effects work.
> In the meantime, I've been tasked by a friend to help develop a geography 
based game for her middle school class.  Since there will not be an internet or 
wifi connection allowed, it rules out any connection to Google maps and related 
data.   I'm not sure how to begin to approach a self contained version.
> The basic premise is similar to some of the flash based online geography 
games.  A location is presented and the user taps or clicks  where they believe 
it exists.  Points would be determined by how close the guess is to the actual 
> Any thoughts as how to initially approach this without the use of Google Maps 
or any other online content would be wonderful!
> Cheers!
> -- Best regards,
> Larry
> mailto:larry at
> Larry Weaver
> 3d Generalist and Visual Effects Artist
> Available in Asheville. and Beyond:. Motion Graphics - Character Animation - 
Broadcast Treatments - Architectural Walkthroughs - Virtual Set Construction and 
Set Extensions, - Custom Compositing , Rendering, Lighting and Texturing - Real 
World Physics-based Dynamics Simulations From ntsc and pal to Red and 4k. Video 
- Film - Print - The Web
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