Preview of Resolution Independent Control library for RevMobile
John Allijn
jallijn at gmail.com
Wed Jul 25 08:34:54 EDT 2012
I'm working on an iOS app for both iPhone and iPad. This resize utility works great and saves me a lot of time.
Just one question about the settings though.
Is it possible to change the stack size in which you design the app?
I am making an app for both the iphone and ipad in both landscape and portrait mode. Maybe I did not understand the tutorial well, but it seems like I'll have to design it on a 320x320 resolution (minwidth of a portrait and landscape iphone 3gs). It will scale up to iPad retina sizes, but designing the app is difficult. every mistake is amplified enormously and the canvas to work on is tiny. I would rather be working on an ipad screen-size and have it scale down to iphone-size when it's used there.
thanks,
John Allijn
On Jul 24, 2012, at 2:04 PM, Thomas McGrath III wrote:
> Monte, that is very possible what is happening. I will check that out.
>
> -- Tom McGrath III
> http://lazyriver.on-rev.com
> 3mcgrath at comcast.net
>
> On Jul 22, 2012, at 7:51 PM, Monte Goulding wrote:
>
>>
>> On 23/07/2012, at 9:29 AM, Thomas McGrath III wrote:
>>
>>> when using Monte's mergMK mapkit which renders so much faster in non-retina then in retina which then requires me to not use iOS resolution
>>
>> That's the first I've heard of that. Actually you should be using UIKit points for all my controls until the externals sdk is fixed to allow me to access the scale currently being used. Thee's a FAQ here: http://mergext.com/faq/
>>
>> What is possibly happening is your rendering a heap of map off screen.
>>
>> --
>> M E R Goulding
>> Software development services
>> Bespoke application development for vertical markets
>>
>> mergExt - There's an external for that!
>>
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