triggering scripts on other cards

Dr. Hawkins dochawk at gmail.com
Sun Jul 15 17:54:29 EDT 2012


On Sunday, July 15, 2012, J. Landman Gay wrote:
>
> I got lost in your description, but I don't think the above will be a
> problem. Locks are nested and the screen won't unlock until the last paired
> "unlock" executes, provided no idle events occur (all locks are cancelled
> on idle.) That means you won't see cards popping around as long as the
> engine doesn't get a chance to do any messaging.
>
>
>
Oh, in that case . . "Oh, neve mind."

:)

Thank yo.

That raises the question, though--do I need to worry about ever "leaving"
an extra lock lying around? It sounds like reaching an idle state will take
care of that for me.

Thanks greatly



-- 
The Hawkins Law Firm
Richard E. Hawkins, Esq.
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HawkinsLawFirm at gmail.com
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