triggering scripts on other cards
dochawk at gmail.com
Sun Jul 15 17:54:29 EDT 2012
On Sunday, July 15, 2012, J. Landman Gay wrote:
> I got lost in your description, but I don't think the above will be a
> problem. Locks are nested and the screen won't unlock until the last paired
> "unlock" executes, provided no idle events occur (all locks are cancelled
> on idle.) That means you won't see cards popping around as long as the
> engine doesn't get a chance to do any messaging.
Oh, in that case . . "Oh, neve mind."
That raises the question, though--do I need to worry about ever "leaving"
an extra lock lying around? It sounds like reaching an idle state will take
care of that for me.
The Hawkins Law Firm
Richard E. Hawkins, Esq.
HawkinsLawFirm at gmail.com
3025 S. Maryland Parkway
Las Vegas, NV 89109
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