Android setup issues
Michael Doub
mikedoub at gmail.com
Thu Jan 26 08:56:51 EST 2012
Well, my HTC inspire arrived yesterday so I decided to start the android learning process.
I created an AVD with the following attributes:
Target: Android 2.3.3
SD card: 120 MiB
Skin: Built In WVGA800
Hardware:
Abstracted LCD Density 240. (This was a default, no idea what it is)
Number of emulated web cameras : 1
Max VM application heap: 24 (another default)
Camera Support: yes
Device Ram Size: 256 (another default)
Touch Support: yes
To me this looks like an HTC inspire, I would appreciate any comment or advice to the contrary.
Now when I run the simulator, everything seems to operate except for the camera. I only see a
white screen. This would lead me to believe that I have a simulator set up issue.
Now for the really strange part. This app works as expected on my mac. When I load my app in the simulator
I get really strange behavior. My app has a square of graphics that do not move
but I only change the background color of them as you cycle thru a series of memory resident color pallets
by forward and backward buttons.
The squares are not taking on any color, and I notice the some the text making up the label of the color
pallet is not being displayed.
When I load the app on the device it is matching the behavior of on the simulator. So I must not be building
the app property.
My standalone settings:
I have a library stack that contains some image resizing functions so in the stacks section It has been added,
the main stack is present along with the MobGUI stack.
I included the library stack in the copy files section.
Android tab:
Build for android,
Minimum 2.3.3
Sign for development only
Allow external storage
Camera required
Application permissions: Camera checked.
Anyone have an idea what is not set up properly?
Regards,
Mike
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