Sound loops in iOS
livfoss at mac.com
Wed Feb 29 10:08:27 CST 2012
For those that are interested, RunRev Support has acknowledged that the 'looping' option doesn't work in iOS 'play' statements in LC 5.0.2. They say:
This is a bug, we have reported this to the Quality Control Center. The bug report number is 10039. You can also track the bug here:
Let's hope it's fixed soon, because I'm finding the alternative, which is the use of sound channels, introduces an unacceptable delay the first time a sound is played. There may be some trick for pre-loading sounds but I haven't found it.
Sent from my iPad
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