iPhone audio calls
Bob Sneidar
bobs at twft.com
Tue Feb 21 12:52:32 EST 2012
Yes create a command that does the same thing. have it check the environment first. Now you have a one liner you can call in your code. The principle applies to ALL programming: If you use a bit of code repeatedly, create a command or function for it.
Bob
On Feb 21, 2012, at 3:49 AM, Richard MacLemale wrote:
> In our latest app (which is for iOS) we use a lot of iphone audio calls to set volume channels and play sounds, like:
>
> iPhoneSetSoundChannelVolume "Ch_1","80"
>
> and so on. The annoying thing is that since the Mac doesn't understand those commands, you get nonstop errors in the development environment unless you do something like:
>
> if the environment is "mobile" then
> iPhoneSetSoundChannelVolume "Ch_1","80"
> end if
>
> This gets tedious when you have dozens of audio calls throughout an app. Does anyone have a more clever way to do this? Now that our latest app is practically done, I don't feel like rewriting all of those calls, but next time I'm thinking maybe I write a handler for it like:
>
> on callAudio daSound daChannel
> if the environment is "mobile" then
> iPhonePlaySoundOnChannel daSound, daChannel, "now"
> else
> -- do nothing
> end if
> end callAudio
>
> Is that the best method, or would there be a better way? It's a small thing but it would be nice if LiveCode just ignored these calls or something...
>
> ---
> Richard MacLemale
> Music = http://www.richardmac.com
> Programming = http://www.macandchee.se
>
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