Sounds in iOS
m.schonewille at economy-x-talk.com
Tue Feb 21 11:30:39 CST 2012
I think that's what both Ken and I tried to make clear to you. A _path_ means: a path to an external file. That is the _only_ way to make it work. Also, this external file _must_ be a sound file and not a stack with an embedded sound. Embedded sounds don't work in iOS. This is explicitly stated in the documentation.
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On 21 feb 2012, at 18:25, Graham Samuel wrote:
> Thanks to Mark and Ken for interesting insights. I am beginning to think that embedded sounds within stacks don't work in iOS, even if one does respect case sensitivity. I am going to do some more tests, but basically I found that Ken's method (using an external file) works for me, but despite being very careful about case sensitivity, I can't get the embedded sounds to work. This is a bummer, because in my experience, the first time you play a sound from a file you get a delay, and all my sounds are supposed to coincide with short events that the user sees on the screen (think some kind of crash). I suppose there may be a method of pre-loading sounds - I may have to search for one.
> Has anyone got embedded sounds (the audioclips attached to stacks, that have always worked in the desktop versions of LC) to work on iOS?
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