iPhone audio calls
Richard MacLemale
richard at richardmac.com
Tue Feb 21 06:49:46 EST 2012
In our latest app (which is for iOS) we use a lot of iphone audio calls to set volume channels and play sounds, like:
iPhoneSetSoundChannelVolume "Ch_1","80"
and so on. The annoying thing is that since the Mac doesn't understand those commands, you get nonstop errors in the development environment unless you do something like:
if the environment is "mobile" then
iPhoneSetSoundChannelVolume "Ch_1","80"
end if
This gets tedious when you have dozens of audio calls throughout an app. Does anyone have a more clever way to do this? Now that our latest app is practically done, I don't feel like rewriting all of those calls, but next time I'm thinking maybe I write a handler for it like:
on callAudio daSound daChannel
if the environment is "mobile" then
iPhonePlaySoundOnChannel daSound, daChannel, "now"
else
-- do nothing
end if
end callAudio
Is that the best method, or would there be a better way? It's a small thing but it would be nice if LiveCode just ignored these calls or something...
---
Richard MacLemale
Music = http://www.richardmac.com
Programming = http://www.macandchee.se
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