supporting multiple mobile device resolutions

Ralph DiMola rdimola at evergreeninfo.net
Sat Feb 11 18:01:38 EST 2012



Ralph DiMola
IT Director
Evergreen Information Services
rdimola at evergreeninfo.net

-----Original Message-----
From: use-livecode-bounces at lists.runrev.com
[mailto:use-livecode-bounces at lists.runrev.com] On Behalf Of Chris Sheffield
Sent: Friday, February 10, 2012 4:32 PM
To: How to use LiveCode
Subject: supporting multiple mobile device resolutions

I know this topic has come up before. About a year or so ago Tom McGrath
posted some very useful info. So now that some time has passed, I'm curious
as to how most of you are developing apps when you need to support multiple
device resolutions. I've been working on an iPad app. We've all heard the
rumors, I'm sure, that a new iPad is on the way and will most likely sport a
fancy new retina display. We (Read Naturally) would like to support the new
device, but I'm still a little unclear on what all is involved with doing
so.

What's the best method? Two separate stacks, one for each resolution? Or a
single stack with code to handle positioning of controls? And speaking of
controls, is it necessary to have two sets of everything, one for lower res
and one for higher res displays? Or does it work to have one set of higher
res controls? Would they display okay on the lower res display? I'm assuming
they would display alright, but they would appear larger. Is that correct?
Also, in the case of images, which this app makes use of extensively, is it
necessary to worry about dpi/ppi when sizing them, or does that really
matter? Is it okay to just leave all images set at a fairly standard 72 dpi
and just make sure the dimensions in pixels are correct? So if I have an
image that's 100x100 on a non-retina display, I would need an image that's
200x200 for a retina display in order for it to appear the same size? Is
that correct? Sorry for all the questions. I'm just not sure how to really
test this out myself. Maybe I need to just fire up the different simulators
to see how things are affected.

This particular app consists of several steps (cards) that the user moves
through in progression. So having two separate stacks with all the same
cards duplicated might not be what we not. On the other hand, I can imagine
that trying to write the code to handle hiding/showing controls and
repositioning them could get out of hand. One advantage I have going for me
is that this app is portrait only. So no having to deal with rotation in my
case.

Any help or suggestions would be most welcome.

Thanks,
Chris

--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com


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