Frame-based animation
    Richard MacLemale 
    richard at richardmac.com
       
    Sat Feb 11 07:19:55 EST 2012
    
    
  
After finishing the Gaming course (which was AWESOME,) I can now do frame-based animation in my own stacks.  The key is basically a loop that re-triggers itself at scheduled intervals.  But now I'm trying to take the next step and actually animate a sequence of events.  Here's what I have so far...
I'm creating a variable called frameNumber and each time the loop is triggered I'm adding 1 to it.  Since I've scripted my loop to run 30 times per second, after 1 second the frameNumber would be 30.  OK, so I want certain lines of code to be run at certain frame numbers.  Something like this:
frame 30:
   set the loc of image "flower" to 400,401
   set the height of image "flower" to 150
   set the width of image "flower" to 150
frame 35:
   hide image "flower"
So imagine I've got a whole big list of commands like that, that I need run at specific frames.  What is the best way to do this?
---
Richard MacLemale
Music = http://www.richardmac.com
Programming = http://www.macandchee.se
    
    
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