Compiled app using a LOT of processing power
Björnke von Gierke
bvg at mac.com
Wed Feb 1 11:54:14 CST 2012
GIFs don't, but LC does when you have them, or the mac os x default button visible. You can create animated images by setting the icon of a button in a loop to each frame, it's more code, but takes up almost no cpu when done right.
On 01.02.2012, at 18:48, Bob Sneidar wrote:
> Hi all.
> You may vaguely remember a thread about using a standalone as a kind of ad hoc animated dialog using Applescript commands? Well as it turns out that app while running is using 16% to 18% of my processor just sitting there with it's stack hidden! The only thing happening is the animated gif is spinning. Do animated gif's really use that much processor power?? Is there a way to start and stop the animation? If not, I suppose I can just have the app quit when not in use.
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