Vibrate in iOS
iowahengst at mac.com
Sat Sep 17 18:05:42 EDT 2011
Yes, that was it. Thank you.
I didn't think of that…. I copied the script straight from the LiveCode lesson and empty is quoted in the lesson.
On Sep 17, 2011, at 3:05 PM, Dar Scott wrote:
> You quoted empty. A file named "empty" could not be found. Just take off the quote marks.
> I do that kind of thing all the time.
> On Sep 17, 2011, at 1:58 PM, Randy Hengst wrote:
>> Hi All,
>> I've started playing with vibrate in iOS and ran into a problem right off the bat.
>> I'm using 4.6.4 gm3
>> I'm following the lesson: How do I play sounds on an iOS device?
>> In the lesson this script is given as a way to get the phone to vibrate…
>> on mouseUp
>> set the beepsound to "empty"
>> end mouseUp
>> Note: You will need to deploy this to your iPhone in order to test it. This script will cause your iPhone to vibrate if you have that enabled.
>> The simulator and iPhone throws an error at the line of the set statement….
>> I'm using
>> on errorDialog pExecutionError, pParseError
>> answer "An error occurred on line: " & item 2 of line 1 of pExecutionError
>> end errorDialog
>> in the stack script to catch the errors in the simulator and device.
>> Thoughts on what I'm missing?
>> be well,
>> randy hengst
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> Dar Scott
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