Vibrate in iOS

Randy Hengst iowahengst at mac.com
Sat Sep 17 18:05:42 EDT 2011


Hi Dar,

Yes, that was it. Thank you.

I didn't think of that…. I copied the script straight from the LiveCode lesson and empty is quoted in the lesson.

be well,
randy
------
On Sep 17, 2011, at 3:05 PM, Dar Scott wrote:

> You quoted empty.  A file named "empty" could not be found.  Just take off the quote marks.
> 
> I do that kind of thing all the time.
> 
> Dar
> 
> 
> On Sep 17, 2011, at 1:58 PM, Randy Hengst wrote:
> 
>> Hi All,
>> 
>> I've started playing with vibrate in iOS and ran into a problem right off the bat.
>> 
>> I'm using 4.6.4 gm3
>> 
>> I'm following the lesson:  How do I play sounds on an iOS device?
>> 
>> In the lesson this script is given as a way to get the phone to vibrate…
>> 
>> on mouseUp
>>   set the beepsound to "empty"
>>   beep
>> end mouseUp
>> 
>> Note: You will need to deploy this to your iPhone in order to test it. This script will cause your iPhone to vibrate if you have that enabled.
>> 
>> 
>> The simulator and iPhone throws an error at the line of the set statement….
>> 
>> I'm using
>> 
>> on errorDialog pExecutionError, pParseError
>>  answer "An error occurred on line: " & item 2 of line 1 of pExecutionError
>> end errorDialog
>> 
>> in the stack script to catch the errors in the simulator and device.
>> 
>> 
>> Thoughts on what I'm missing?
>> 
>> be well,
>> randy hengst
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> 
> ---------------------------
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> 
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> ---------------------------
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> 
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