converting short time to seconds
Nicolas Cueto
niconiko at gmail.com
Fri Sep 16 23:06:46 EDT 2011
Hi,
This code rather than my prose probably explains better what I'm after:
on mouseUp
set the twelveHourTime to false
put the short time into tSomeClockTimeTodayInSeconds
convert tSomeClockTimeTodayInSeconds to seconds
put tSomeClockTimeTodayInSeconds into tSameClockTimeTomorrowInSeconds
put 86400 into tNumberOfSecondsInOneDay
add tNumberOfSecondsInOneDay to tSameClockTimeTomorrowInSeconds
send "StartSomeLoopingCycleThatEventuallyTriggersAChimeSound" to me
in 0 milliseconds
end mouseUp
Here's the why. I have a stack that takes a list of clock-times and
plays a chime-sound at each clock-time. When the last clock-time has
played, the list of clock-times is reloaded for the stack to replay
the chimes the next day and the next ad infinitum. However, to avoid
working with dates, I figured that adding the number of seconds in one
day to each of the clock-times would do the trick.
Is there a problem with my logic?
I've tried it out on my stack, but the chimes did not play the next
day. Perhaps it's something else, but I thought I'd check this out
first.
I also played around with my PC's clock-date settings to confirm that
LC's "convert tTime to seconds" will give different values for a given
clock-time depending on the system date.
Thanks.
--
Nicolas Cueto
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