Best practice for performance testing
mikekann at yahoo.com
Thu Sep 15 09:53:06 CDT 2011
What I like to do is use a couple of time markers:
put the milliseconds into a_milli
put the milliseconds into b_milli
Start at the top with both together and you should get zero (to check that it is working).
Keep moving the b_milli marker down until you find the problem.
At the bottom of your code use
put (b_milli - a_milli) && "milliseconds"
In general, if it takes 2 sec to do something it is probably a loop that can be improved or Windows is starting up a program or looking for something.
If you do find the culprit, post the code and I'm sure someone can speed it up for you.
--- On Thu, 9/15/11, Andrew Henshaw <henshaw at me.com> wrote:
From: Andrew Henshaw <henshaw at me.com>
Subject: Re: Best practice for performance testing
To: "How to use LiveCode" <use-livecode at lists.runrev.com>
Date: Thursday, September 15, 2011, 7:30 AM
Yes, the Windows spec is pretty similar to my slower macs, but the performance is significantly different, for example adding a few items at once takes a fraction of a second on the mac, but about 2 seconds on the windows machine so Im sure there is a big code issue there, and if I can track that down hopefully I can apply those changes throughout the app and get everything running faster.
Bootcamp and VirtualBox implementations of windows Xp, Vista and 7 are the same, so its definitely not windows either, it will be my code somewhere!
I hadnt thought of compiling the app on a Windows PC, I always compile on Mac so Ill give that a try, thanks
On 15 Sep 2011, at 12:52, Roger Eller wrote:
> On Thu, Sep 15, 2011 at 7:40 AM, Andrew Henshaw wrote:
>> Ive got an application that quite happily runs along at an acceptable speed
>> on my Macs, but on Windows systems it seems to struggle.
>> Im trying to pin down the parts of the code that I need to look at so I can
>> work out what is happening. My best guess would be the interaction with the
>> sqllite database, but thats just a guess!
>> Does anyone have any suggestions as to the best way to do this.
>> Im thinking of writing a command I can call to simple log some text and the
>> milliseconds to a file, so I can insert calls to the command through the
>> various code and track exactly what time each are called, but something in
>> the back of my head says this might not be the best solution as the file
>> write will also take time.
>> Is there a best practice way to do something like this, im afraid I
>> started life programming on a Sinclair ZX80 and my skills have probably not
>> progressed much!!
> Do the Windows machines have equal hardware specs to the Macs where it is
> performing well? Can you run Windows in Bootcamp on the same Mac for
> testing? Did you build the Win application on Windows? That can have an
> effect on execution speed.
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