Scaling to device for Android

Maarten Koopmans maarten.koopmans at gmail.com
Tue Sep 13 08:49:27 EDT 2011


Not sure I agree. If you work with a logical view you don't need to
scale at all by default; you can then override it as you see fit

On Mon, Sep 12, 2011 at 4:06 PM, Richard Gaskin
<ambassador at fourthworld.com> wrote:
> Maarten Koopmans wrote:
>
>> Subject says it all: does anyone have a clue or a sample handler that
>> they know off? This is a real nuisance otherwise :(
>
> There's a request in the RQCC for generalized scaling:
> <http://quality.runrev.com/show_bug.cgi?id=6589>
>
> Useful as it is for things like some games, anything with controls on it
> will require the developer to write a resizeStack handler to position things
> appropriately for both the current device and the current orientation.
>
> Now that I have a great tablet with the Asus Transformer, it drives me crazy
> to download apps only to find that they merely scale their display for
> tablets, rather than take full advantage of the larger form factor with a
> unique layout optimized for it.  I don't need 5" wide buttons, I need more
> of a view on the content. ;)
>
> And with orientation, if an app only works in one orientation on my tablet I
> generally uninstall it immediately after I discover that.   I like both
> portrait and landscape orientations for different purposes, and if an app
> doesn't adapt to me I'm not going to adapt to the app - simpler just to
> uninstall and find one that was crafted more earnestly.
>
> With LiveCode we have the resizeStack message, sent when the app opens and
> whenever the device orientation changes.  We can use the screenrect to
> intelligently reposition things to provide an optimal experience on any
> device.
>
> --
>  Richard Gaskin
>  Fourth World
>  LiveCode training and consulting: http://www.fourthworld.com
>  Webzine for LiveCode developers: http://www.LiveCodeJournal.com
>  LiveCode Journal blog: http://LiveCodejournal.com/blog.irv
>
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