[OT] Interesting Read On Tech In Classrooms vs None
capellan2000 at gmail.com
Mon Oct 24 14:10:29 CDT 2011
Really interesting article! Many thanks for posting this.
Scott Rossi wrote:
> "Some education experts say that the push to equip classrooms with
> is unwarranted because studies do not clearly show that this leads to
> test scores or other measurable gains."
Some years ago, I said aloud: "All these same results could be achieved in
the classroom, without using computers..." while taking one course about
the use of computers in the classroom. Of course, everybody turn around
to look at me, then they smiled and continued doing their task at hand.
In the place where I live, computers labs are installed in schools where
there are no permanent electricity, functional bathrooms, the buildings
are crumbling and the students had to sit down on the floor because
there is no money to fix their chairs or buy new ones...
Sadly enough, after the first week, most computer labs are stolen of their
assets, to never return to their initial state. After that, everything goes
As you would understand, I am not popular among the groups that
benefits grossly of selling hardware equipment for school computer labs
or sell training for teachers or sell software that never works or is
unused to their full potential.
Even so, i feel optimist, because this state of dispair and abandon would
not last forever. Yes, I choose to be optimist.
In this article, you could read this paragraph:
"Absent clear evidence, the debate comes down to subjectivity,
parental choice and a difference of opinion over a single world: engagement.
Advocates for equipping schools with technology say computers
can hold students’ attention and, in fact, that young people who
have been weaned on electronic devices will not tune in without them."
This is the same conclusion that I arrive some weeks ago, and write
about them in this message:
"Today, with so many electronic gadgets created specifically
to entertain, it should be shocking for the youngest students
to learn that these could be used for learning or "work"...
After reading about the "Gamification" of learning in revUP,
I read again all the articles written by Mark Prensky about
games and learning and I reached a different conclusion,
starting from the same data.
Right now, I borrowed one of the Pokemon's Guide to their
games and I am taking notes about their strategies and
methods to "engage" (this is the keyword: "engage") their
players to complete their games (and buy more, when available)"
Well, some could say that I am a dreamer, but now I am sure
that I am not the only one... :-D
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