My first Livecode iOS App with Externals (SQLite) approved!

Nonsanity form at nonsanity.com
Fri Jun 3 14:50:41 EDT 2011


If I recall correctly, Apple doesn't allow time-to-disable app limitations
like so much shareware uses. If someone pays nothing for an app, they never
will pay for it. You can make a new one with more features and a price - a
"pro" version - but then you have to get users to switch to it.

I'm probably going to go the free-for-a-limited-time route to get people
using and recommending the app to others for free at first, then when usage
goes up, turn on the price - which will have been mentioned in the
description since day one.

But I guess it really depends on whether "lite" and "pro" are possible, or
if some other sort of in-app purchases can be used to finance the app...

As I'll (hopefully) soon be putting my first app in the store, I'm all ears
on other people's opinions. :)

 ~ Chris Innanen
 ~ Nonsanity

P.s. My first-gen iPhone's inability to run iOS 4 isn't market
fragmentation... It's obsolescence.

*pats my new iPhone 4*


On Fri, Jun 3, 2011 at 2:36 PM, Bob Sneidar <bobs at twft.com> wrote:

> I would put it up as a free trial that expires after a while, because once
> people have the free app, you cannot make them pay for it, and I think you
> will find that after the first surge of users, the subscribers will drop off
> pretty dramatically.
>
> If you ever expect to sell it, I would start that way right from the git
> go. People take offense at paying for something that yesterday they got for
> nothing.
>
> If you still intend to pursue the free model, then offer a scaled down one
> and call it "lite" with some of the really cool handy features people will
> want most in the "Pro" version.
>
> my 2¢
>
> Bob
>
>
> On Jun 3, 2011, at 10:39 AM, Andy Henshaw wrote:
>
> > I have just had my first Livecode iPhone app using externals (sqllite)
> approved for the App Store.
> >
> > The App is 'Tracker2Go' (
> http://itunes.apple.com/us/app/tracker2go/id433038944?mt=8&ls=1 )  if
> anyone wants a look,  it uses the sqlite databases,  datagrid, internet
> search, animation engine, charts engine and Scotts  Rossis pie chart
> controls.  Ive also used the iOS native text fields, iOS browser window (for
> the exercise and food input spinning wheel), iOS scrollers and network
> reachability so as a more 'utility' app rather than game style I think ive
> used most of the new toys currently at disposal!
> >
> > I know there has been a lot of topics on datagrids and scroller
> performance,  so im leaving the app as 'free' in the App store for now so
> anyone wanting to compare the performance of the scrollers can see how it
> stacks up,  I don't think its too bad in the end.
> >
> > There is still so much more I have to do with the App, iPad next,  then
> localisation and if Ports come along Ill add a desktop sync,  but as a
> starting point,  and my first 'real' iOS app built with Livecode im quite
> pleased with it.
> >
> > Andy
> >
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