My first Livecode iOS App with Externals (SQLite) approved!
bobs at twft.com
Fri Jun 3 14:36:55 EDT 2011
I would put it up as a free trial that expires after a while, because once people have the free app, you cannot make them pay for it, and I think you will find that after the first surge of users, the subscribers will drop off pretty dramatically.
If you ever expect to sell it, I would start that way right from the git go. People take offense at paying for something that yesterday they got for nothing.
If you still intend to pursue the free model, then offer a scaled down one and call it "lite" with some of the really cool handy features people will want most in the "Pro" version.
On Jun 3, 2011, at 10:39 AM, Andy Henshaw wrote:
> I have just had my first Livecode iPhone app using externals (sqllite) approved for the App Store.
> The App is 'Tracker2Go' ( http://itunes.apple.com/us/app/tracker2go/id433038944?mt=8&ls=1 ) if anyone wants a look, it uses the sqlite databases, datagrid, internet search, animation engine, charts engine and Scotts Rossis pie chart controls. Ive also used the iOS native text fields, iOS browser window (for the exercise and food input spinning wheel), iOS scrollers and network reachability so as a more 'utility' app rather than game style I think ive used most of the new toys currently at disposal!
> I know there has been a lot of topics on datagrids and scroller performance, so im leaving the app as 'free' in the App store for now so anyone wanting to compare the performance of the scrollers can see how it stacks up, I don't think its too bad in the end.
> There is still so much more I have to do with the App, iPad next, then localisation and if Ports come along Ill add a desktop sync, but as a starting point, and my first 'real' iOS app built with Livecode im quite pleased with it.
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