An idea on multithreading implementation
Richard Gaskin
ambassador at fourthworld.com
Sat Jan 29 17:12:13 EST 2011
Scott Rossi wrote:
> But fast graphics processing would be a very welcome addition.
Here's one option that would give order-of-magnitude speed increases to
any object that takes advantage of the current graphic effects,
implementable by merely extending existing syntax to allow an
"alwaysBuffer" property for all controls:
<http://quality.runrev.com/qacenter/show_bug.cgi?id=9113>
As it is, any object that uses the otherwise-powerful graphic effects
cannot be selected, moved or animated without prohibitive cost to
performance.
We could convert such objects to bitmaps ourselves if not for a design
decision not to allow it:
<http://quality.runrev.com/qacenter/show_bug.cgi?id=9164>
I'd be okay with the current lack of buffering of the rendering of
graphic effects and a default of not allowing one to export snapshots of
such objects as long as there were options to do otherwise.
But as it is, I find myself not using graphic effect nearly as often as
I'd like to, instead making such treatments in other programs and then
importing the masked PNGs....
--
Richard Gaskin
Fourth World
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