An idea on multithreading implementation
Scott Rossi
scott at tactilemedia.com
Sat Jan 29 13:09:17 EST 2011
On Jan 29, 2011, at 9:53 AM, Geoff Canyon Rev <gcanyon+rev at gmail.com> wrote:
> based on your OpenGL comment, I
> think we're both agreed that for game-style graphics performance, neither
> coroutines nor threads will fix the problem -- what's needed (if indeed
> people want this) is a new graphics library, either as a plugin or directly
> in the engine.
+100
Have wanted this for years. Even moving a single object around on a card can result in tearing (though after recently learning about the syncRate property, one might be able work around this to a degree). But fast graphics processing would be a very welcome addition.
Regards,
Scott Rossi
Creative Director
Tactile Media, UX Design
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