Screen objects absolute size
Scott Rossi
scott at tactilemedia.com
Tue Feb 8 07:00:31 EST 2011
David:
If I understand what you're proposing, I think you're facing a losing battle
here. With so many possible settings for resolution and variations in pixel
density of screens, it's unlikely you'll be able to match the size of
objects across systems/screens. The only (poor) option I was ever able to
come up with is manual calibration on the part of the user: they need to
hold some measuring device to the screen and either adjust their screen
resolution appropriately, or dynamically adjust the size of objects in a
stack.
Maybe someone else has another suggestion.
Regards,
Scott Rossi
Creative Director
Tactile Media, UX Design
Recently, David Glasgow wrote:
> I have a standalone that I want to make a good effort to make standard the
> absolute size of objects on screen.
>
> Thus, a graphic 4 inches by 4 inches on one would be close to that on all
> others. I recall that messing with screen resolution is deprecated, which
> means that even assuming it is possible to obtain the properties of the
> physical screen, I would have to think about dynamically scaling objects.
>
> Is this one of those things that sounds as though it should be easy but isn't?
>
>
>
> Best Wishes,
>
> David Glasgow
> Carlton Glasgow Partnership
>
> i-psych.co.uk
More information about the use-livecode
mailing list