Update on Android and OpenGL in Froyo
andre at andregarzia.com
Mon Dec 26 09:13:06 CST 2011
Thank you very much for the heads up. Do you know if we can set minimum
version on the Android Market? For games, the software renderer might not
be enough. It may be better not to allow software on 2.2.1 then allow it
and have bad performance.
On Mon, Dec 26, 2011 at 4:27 AM, J. Landman Gay <jacque at hyperactivesw.com>wrote:
> Just a heads-up to those developing for Android. I've been trying to solve
> an issue on my 2.2.1 tablet for some time. When I set dynamic rendering to
> use OpenGL, my app launches to a black screen and hangs indefinitely. It is
> always repeatable.
> I'm grateful to Ralph DiMola who offered to help test. He's running
> Android 2.2.1 on his phone, and had exactly the same result, so it looks
> like a problem with Froyo. Several people had run my app with no problems,
> but everyone else was on 2.3 or 3.x. I'll let RR know so they can work on a
> In the mean time, if you are developing for Android and using the new
> rendering features, be aware that if you set rendering to use OpenGL it may
> fail on devices running Froyo 2.2.1 (and maybe below.) Software rendering
> works fine, though a bit slower, so a work-around is to check the system
> version and if it's below 2.3, use software rendering.
> The last I heard, about 30% of the Android population was still on Froyo,
> so failure in a released app could have repercussions. It would be best to
> use the work-around if you need to release soon.
> Jacqueline Landman Gay | jacque at hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
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