Sound formats on Android
Admin
admin at mfelkerco.com
Wed Aug 31 14:38:13 EDT 2011
Ralph,
OK. And where do we get 4.6.4 - is it available for d/l
yet?
Mike
On Wed, 31 Aug 2011 13:40:32 -0400, Ralph DiMola wrote:
> Mike,
>
> Check out this bug report #9682------Livecode 4.6.3 GM2
or earlier does not
> recognize Android SDK
> This is fixed for all
4.6.4 incarnations.
>
> Ralph DiMola
> IT Director
> Evergreen
Information Services
> Phone: 518-636-3998 Ex:11
> Cell: 518-796-9332
>
> -----Original Message-----
> From:
use-livecode-bounces at lists.runrev.com [1]
>
[mailto:use-livecode-bounces at lists.runrev.com [2]] On Behalf Of Admin
>
Sent: Tuesday, August 30, 2011 3:42 PM
> To: How to use LiveCode
>
Subject: Re: Sound formats on Android
>
> Good job! My guess would be
the android OS and not Live Code.
> Sounds like a encoder/decoder issue.
>
> Personally, I am having a hell of
> a time deploying to android. I
wrote a small app to test sounds and
> found out I could not deploy it
properly, even though in another program
> I can deploy to android
without a problem.
>
> I re-installed the android
> SDK, installed all
packages and tried again, but the android plugin in
> Live Code does not
like the old or new SDK and says "That is not a
> useable Android SDK
root. Missing aapt tool. Make sure your sdk install
> has not become
corrupted". I re-doiwnloaded the SDK twice and both times
> it
downloaded 100% and installed without incident.
>
> Also, in running
>
the SDK manager, if you try to run any of the Android Virtual Devices
(I
> made one representing my Aconia tablet and my HTC Evo, plus the
stock
> one), it does not start and gives this error: "Invalid command
line
> command: FILES".
>
> Any help is appreciated.
>
> Mike
>
>
On Tue, 30 Aug 2011
> 15:24:28 -0400, Roger Eller wrote:
>
>> On Tue,
Aug 30, 2011 at 2:05 PM,
>
> J. Landman Gay wrote:
>
>>> On 8/30/11
12:06 PM, Bob Sneidar wrote:
>
>>
>>> Wow Jacque! What kind of hell
did you have to go through to get to
>>
>> that conclusion?
> lid;
margin-left:5px; width:100%"> Three days worth. The light actually came
on because
>
> of a bug in an older versi> ich wasn't at all what I
wanted. Upgrading to the latest Audacity fixed that problem. I'd already
upgraded when I posted. Then I got to thinking back and I remembered
that I d
> ar one of the sounds when it was 10 seconds long. I wish I'd
remembered that earlier. I'm still not sure what the exact cutoff is for
sound length on Android, but 1 second fixed it for me and I'm tired of
messing with it. -- Jacqueline Landman Gay | jacque at hyperactivesw.com
[3] [1] HyperActive Software | http://www.hyperactivesw.com [4][2] It
would be interesting to find
>
> out whether it is the LC engine or
IDE -
> relative to Android, or is it
>
> Android itself that is
imposing this minimum
> sound length.
>
> ~Roger
>
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