iOS external won't load

Maarten Koopmans maarten.koopmans at gmail.com
Thu Aug 25 05:57:13 EDT 2011


Yes, and I need to write an external because serious networking is defunct;
I hope some fix/feature extension comes or I'll have to switch dev platforms
(ironically, as I just moved to LC).

On Thursday, August 25, 2011, Mark Schonewille <
m.schonewille at economy-x-talk.com> wrote:
> Hi Maarten,
>
> I've been testing with LC 4.6.3, Mac OS X 10.6.8, XCode 4.0.2, iOS SDK
4.3.3 and LC SDK R7 on an iPhone 3GS.
>
> --
> Best regards,
>
> Mark Schonewille
>
> Economy-x-Talk Consulting and Software Engineering
> Homepage: http://economy-x-talk.com
> Twitter: http://twitter.com/xtalkprogrammer
> KvK: 50277553
>
> What does that error mean? Buy LiveCodeErrors for iPhone now
http://qery.us/v4 A must-have for LiveCode programmers.
>
> On 25 aug 2011, at 04:05, Maarten Koopmans wrote:
>
>> Hi again Mark,
>>
>> Let's see if I can confirm then. What's your LC version, OS version,
XCode
>> version and SDK version (7?).
>>
>> --Maarten
>>
>> On Wednesday, August 24, 2011, Mark Schonewille <
>> m.schonewille at economy-x-talk.com> wrote:
>>> Hi again, Maarten,
>>>
>>> Yesterday and today, I did a lot of testing with externals. I was able
to
>> compile the sample external rresocket and included this external in a
>> standalone. The standalone was built from the stack included with the
sample
>> XCode project provided by RunRev. When I tested the standalone, it ran
fine
>> in both the simulator and on my iPhone.
>>>
>>> Then I created a very simple hello-world external from the template,
quite
>> similar to yours. The template can be selected after you choose New from
>> XCode's file menu. I followed exactly the same steps as with the sample
>> external. I was able to run it in the simulator but when I installed it
on
>> my iPhone, it crashed with the same console messages you posted.
>>>
>>> For now, my conclusion is that the sample externals run fine, but
>> externals created with the template won't work. I hope that anyone can
>> confirm this.
>
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