AW: Lion snapshot trouble (was: Lion trouble with quicktime) please confirm
Tiemo Hollmann TB
toolbook at kestner.de
Tue Aug 16 08:34:04 EDT 2011
thanks for testing, that didn't do the trick for me, I get irregular
results, the more often I do testing.
I think I found the reason what has changed with Lion. It is related to the
alwaysbuffer property of the player. Setting it to true in my test app did
the trick, but doing the same in my real app, I still get a bluescreen as a
snapshot. Setting it permanently to true, I can't even play videos anymore,
the player object keeps bluescreen too.
Something must have changed with Lion, because my standalone runs fine on
Leopard, but not anymore on Lion.
> -----Ursprüngliche Nachricht-----
> Von: use-livecode-bounces at lists.runrev.com [mailto:use-livecode-
> bounces at lists.runrev.com] Im Auftrag von Klaus on-rev
> Gesendet: Dienstag, 16. August 2011 13:01
> An: How to use LiveCode
> Betreff: Re: Lion snapshot trouble (was: Lion trouble with quicktime)
> Hi Tiemo,
> Am 16.08.2011 um 10:56 schrieb Tiemo Hollmann TB:
> > Ok, I made some more test and the problem doesn't seems to be related to
> > quicktime, but to the snapshop function on Lion.
> > I tested with LC 4.6.3 on Lion with the following code:
> > Put the rect of [image | player | button] "foo" into tRect
> > Export snapshot from rect tRect to file "export.png" as [PNG | JPEG]
> > Exporting a snapshot of an image or player object (with assigned
> > file) results in corrupted image data (stripes, black,...)
> > Exporting a snapshot of a button works fine as expected.
> > Could anybody please confirm this as a bug or point me on what I am not
> > seeing?
> Confirmed, I get an empty image instead!
> But this snytax does work:
> Put the rect of player 1into tRect
> Export snapshot from rect (the rect of player "foo") of player "foo" to
> "export.png" as PNG
> > Thank you
> > Tiemo
> Klaus Major
> klaus at major.on-rev.com
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