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scott at elementarysoftware.com
Fri Aug 12 04:48:49 EDT 2011
I agree that games can offer lots of opportunities and the students have a reasonable understanding of what they are trying to do and why. Mr. Rossi mentioned Simon. Board games can use "dice", special direction "cards", a timer or countdown gauge, and a way to keep score… all allowing incremental additions to the complexity. I find Magic 8 Ball and Mad Libs are also good games for first time projects.
(Now with 20% less chalk dust!)
email scott at elementarysoftware.com
On Aug 11, 2011, at 11:56 PM, Scott Rossi wrote:
> Recently, Judy Perry wrote:
>> If you had a month, meaning, 4 long sessions or 8 shorter sessions, to get
>> an absolute Joe Public to make something small but semi-interesting in LC,
>> i.e., something they couldn't do in PowerPoint, what are the top 5 things
>> you'd want them to learn about programming?
>> I mean, I'm guessing it's something like IDE, Stack-Card metaphor,
>> commands, functions, conditionals, variables... but I'm looking for those
>> categories along with some specific examples per my caveats below.
> Looking at this from a project point of view, I'd suggest building a music
> player and/or media player. There are a bunch of concepts to learn:
> - media/file handling
> - control logic
> - interface layout and display
> Seeing and/or hearing the results of a project can be very gratifying for
> students who are new to programming.
> Other possibilities:
> - Calculator
> - Clock (digital and/or analog)
> - Simon game
> Scott Rossi
> Creative Director
> Tactile Media, UX Design
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