[FOSS] On the creation of Rev to Web tools

David Bovill david at vaudevillecourt.tv
Wed Sep 15 16:15:30 EDT 2010


Aha - got you. Good plan for offline development - though secondary in terms
of priority I'd say to having remote server based solution? NB - is the
external based on one of the C based open source server projects?

On 15 September 2010 17:19, Andre Garzia <andre at andregarzia.com> wrote:

> David,
>
> I think I was misunderstood on the two environment part. When I say web
> server and Rev IDE I am not saying remote web server in the sense of a
> server far away but a little process running alongside the IDE on the same
> machine. Not unlike the mongrel/ruby coupling.
>
> You'll be working all on client side. No wasted bandwidth or extra CPU
> power
> required.
>
> You need, in my opinion, the server running to be able to develop in an
> environment that is equal to your deployment option so that you don't end
> up
> with cycles such as:
>
> 1 - build stuff in Rev
> 2 - convert it to web
> 3 - run it and it does not work or does not layout right
> 4 - back to Rev
>
>
> If you're constantly building and tweeking inside a HTML5 enabled window,
> you get the following benefits:
>
> 1 - You avoid any conversion need since you are already on the deployed
> environment
> 2 - WYSIWYG approach, what you see on the canvas is exactly what the client
> will see, no need to compile or translate anything
>
> This way we maintain one of the strongest features of Rev which is being
> able to develop incrementally avoiding the overhead of compile-debug-code
> loops.
>
> So in summary:
> 1 - the server is there because we need something to output as
> real-as-possible data to a RevBrowser window inside Rev IDE where the
> development will be done.
>



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