[OT] Mac App Store
Bob Sneidar
bobs at twft.com
Thu Oct 21 13:58:25 EDT 2010
Maybe I have missed something, but is anyone saying that this will be the ONLY WAY to get apps for Mac? How are they going to pull that off?? They would have to abolish all I/O ports for drives, usb devices and cd/dvd drives. Is this really where we think Apple is going to go?
I rather see this as a way that developers will be able to deliver apps made for devices like the iPad to the desktop too. Not a way for Apple to try to force everyone to sell apps through the iStore, which of course everyone can see would kill Apple development of enterprise apps.
Bob
On Oct 20, 2010, at 6:01 PM, Richard Gaskin wrote:
> Lynn Fredricks wrote:
>
>>> I went to find out, and they provide a link, but apparently
>>> the Mac Dev Program now requires a fee like the iOS program,
>>> so you need to give them money in order to find out if it's
>>> worth giving them money.
>>>
>>> I gotta say that fills me with a certain envy: I wish I had
>>> what it takes to get people to pay me before they're able to
>>> find out whether they want to pay me. ;)
>>
>> Yes, indeed!
>>
>> Some rumor has been going around that apps cant support auto updating or
>> serial key type licensing.
>
> Can't say. In order to download the document you have to agree to an NDA. I could tell you, but then I'd have to kill myself.
>
> I imagine Gruber will get a free pass on discussing this as he has with other NDA'd things in the past, and apparently TUAW has risked posting some tidbits (thanks Scott) like this prohibition:
>
> - It require license keys or implements its own copy protection
>
> In that one line the cost of making apps for the App Store goes up for all multi-platform developers. Most of us have reg schemes that currently work on all platforms, but with the App Store, we'll need to have two different methods of product security: one just for Apple and another for the entire rest of the world.
>
>
> This prohibition is just weird:
>
> - It has metadata that mentions the name of any other computer
> platform
>
> Are they that scared of Ubuntu? ("Dear Steve: It's almost Halloween; U-Booh!-ntu!") :)
>
> Or are we not allowed to let our customers know that our app being cross-platform is a valuable feature for use in their workplace?
>
> What exactly constitutes "metadata" in that context?
>
>
> This one may require RunRev to step up their game on a few details (author's own comment included):
>
> - It changes the native user interface elements or behaviors of
> Mac OS X (Well, that just wiped out 90% of the best Mac apps
> in a single, flaming fist punch.)
>
> Yep.
>
> Looks like staying in the Mac game is about to get more expensive for everyone, from tool makers to developers and to some degree consumers as that 30% tax starts to get spread around.
>
> I feel bad for game developers; it's going to be hard for them to survive outside of the App Store once the momentum takes hold.
>
> Fortunately most of my clients are in markets too vertical for the App Store to make much of a difference, and our revenues tend to reflect general market share percentages anyway (Mac at 5.7%) so they can afford to put off those expenses for a while.
>
>
>> Is is possible with iOS apps to require registration? I would hate to think
>> that Apple should have my customer information but not be allowed to know
>> who my customers are, or not.
>
> How does that work with iOS?
>
> It's hard to imagine they could be so Draconian.
>
> --
> Richard Gaskin
> Fourth World
> LiveCode training and consulting: http://www.fourthworld.com
> Webzine for LiveCode developers: http://www.LiveCodeJournal.com
> LiveCode Journal blog: http://LiveCodejournal.com/blog.irv
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