Franklin Audio Intro Pricing Ends Soon; New Testable Too!
lfredricks at proactive-intl.com
Fri Oct 15 12:51:45 CDT 2010
> I'm not sure what you mean by the previous version files. Do
> you mean the stack itself, or all the associated support
> files, or files created by the stack?
Toss everything and reinstall.
> At any rate, I am experiencing the same problems on my
> Macbook Pro running OS X 10.6.4. Usually the first time I
> initialize for the multiple sounds, none of the sounds work,
> and I randomly get an error in the buffer. I don't get an
> error every time.
> If I stop and start again, it always seems to work the second
> time. After that it is random whether it works or not. I can
> stop and start again and it may work and it may not. No sound
> works if one sound does not work.
It would be great if you could get this into MANTIS. We have that queued up
so that the engineers review everything that comes in, check it and test.
The original two betas for Windows had big problems with XP - I can confirm
those myself ;-) But I've the newest version working fine on Win XP Pro SP3.
> Anything else I can do to help please let me know. This is a
> great effort. Btw, I was wondering if the sounds can be
> looped. I noticed if I click the same sound a second time, a
> second instance of the sound starts playing. What is the
> limit of simultaneous sounds?
My understanding is that you load into a buffer, then you can set that
buffered audio to loop or not loop, pause, rewind, and that buffer can be
used within the 3D space from a point, and even achieve dopler effects and
distance attenuation. My understanding based on use of the library is that
32 is the maximum number its been tested with using the C++ API, though I
believe its possible to go beyond that.
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