Dealing with a picture

Scott Pepperdine spepper at byu.net
Tue Nov 23 00:37:10 EST 2010


Thank you for the great explanation.  And thanks to those who responded 
to my other questions.  This list is great!  Very responsive.

Thanks again,
--Scott


On 11/22/2010 8:26 PM, J. Landman Gay wrote:
> On 11/22/10 9:58 AM, Scott Pepperdine wrote:
>> I want to import an picture onto a card,
>> re-size the picture to about 2"x2", the size I want when I eventually
>> print it.
>> Save it to a sub directory, and change the source of the image object on
>> the card
>>
>> By placing the picture in a sub directory, I hope to avoid loading into
>> memory all the pictures on all the cards in the stack when I open the
>> stack?
>>
>> I've got the 'answer file' part working, but have no clue what to do 
>> next.
>>
>> Please point me to a tutorial or if not, tell me what commands I'll need
>> to use.
>
> A locked image object will scale whatever file you put into it so that 
> the image fits the size of the image object. That means what you want 
> to do is pretty easy. Create an empty image object, size it on the 
> card the way you want it, and then set the lockLoc of the image to 
> true. Now whatever image file you set it to will scale to fit the 
> image object.
>
> Then use your answer file command to get the filepath and set the 
> filename of the image to that path:
>
> answer file "Choose an image:"
> if it is empty then exit to top
> set the filename of image "myImage" to it
>
> Bingo, auto-scale. But be warned -- if your image object is a square 
> and the user chooses a non-square image file, it will be distorted 
> when it resizes to fit into a square. If that's not what you want then 
> you need to do some calculations and resize your image object 
> dynamically so it's proportional to the image it will hold.
>




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