Fri Nov 19 14:00:03 CST 2010
resource-hungry setup, with player objects that are
moving around the screen, more than one playing at the
same time. That's a lot of buffering and redrawing. So
I think you should really consider Chipp's suggestion
regarding animated gifs.
After all, the individual frames can be easily
extracted from that type of file, unlike movie
compression formats, which usually rely on complicated
algorithms which only act on the pixels that are
different between two frames.
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