Creating Mac standalone on Windows Studio?
mdswindell at cruzio.com
Wed May 19 15:16:46 CDT 2010
Quite the conundrum. Thanks for the explanation. New motto: Write once, wrestle lots, and deploy on multiple platforms.
On May 19, 2010, at 10:13 AM, Richard Gaskin wrote:
> Mark Swindell wrote:
>> That's seems a ridiculously obtuse process. Not doubting it, but couldn't the application builder be made to take care of this?
> I agree that it's way more work than would be desirable, but we discussed this here in a thread a couple months back related to a multi-platform installer I was making and we couldn't come up with a simpler solution.
> The outcome of that thread was that ultimately this is a difference in file system capabilities, and not something Rev can address. You simply can't set the Unix executable bit from Windows, since the Win file system has no such property.
> If someone comes up with a way to do it I'd be very happy to learn it, but last time we explored it here we came up empty.
> Richard Gaskin
> Fourth World
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>> On May 19, 2010, at 9:32 AM, Richard Gaskin wrote:
>>> Steve King wrote:
>>>> I know nothing at all of Macs....
>>>> I have Rev Studio (windows) and in the standalone builder there is a Mac
>>>> (OSX) tab and when I build my Windows Standalone, I also get a Mac folder.
>>>> Is this a Mac standlone of any type? If so, how is it used. What is OSX?
>>> "OSX" is a misspelling of "OS X" ("OS version 10"), the Mac operating system Apple ships with their computers.
>>>> I never build for Macs, it just happens in the club this application is for
>>>> there is one Mac user. All the rest are windows users.
>>> Unfortunately, Apple's Unix core will require an extra step to deploy there:
>>> The folder you see is what Apple calls a "bundle", and contains all the parts and pieces the app needs to run, things that are embedded into a single file on Windows.
>>> Within the bundle at this path:
>>> ...where it says <exename> you'll find the actual executable. But since it was generated from Windows it has no executable bit, which Unix-based file systems need to run a file as an executable.
>>> To make the app runnnable you'll need to copy the *.app bundle to a Mac, then on the Mac use Terminal to change the permissions on the executable using chmod.
>>> If there's an easier way to generate Mac standalones from Windows I haven't found it.
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