How exactly does runrev for ipad/iphone work?
randall at randallreetz.com
Thu May 6 14:03:38 EDT 2010
So the only way for a potential customer to find out if the runrev mobile solution is likely to pass muster with Apple's new policy (to make an informed purchasing decision), is to purchase the program (and find out later)? I question both the legality of that policy and the obvious and expected negative public relations and marketing outfall.
And you guys are complaining about Steve Jobs' autocratic and anti-consumer openness?
On May 6, 2010, at 10:44 AM, stephen barncard wrote:
> That's trade secret stuff at REV, and current users are on an NDA so they
> can't talk about it here. You could find out by buying the product.
> On 6 May 2010 10:38, Randall Reetz <randall at randallreetz.com> wrote:
>> Is there a resource online or a white paper that describes in basic
>> language how runrev for mobile (specifically for apple products) works?
>> Does it use apple's blessed dev environment at any step in the process? In
>> what form are the final builds? Does it require a player app to be
>> installed on each devise? In short, how does runrev for mobile differ
>> architecturally from the fully blessed apple environment and app format?
>> What are the current plans and how have they changed runrev's previous
>> plans for the revmobile product's base architecture and release protocols?
>> Randall Reetz_______________________________________________
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> Stephen Barncard
> Back home in SF
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