How exactly does runrev for ipad/iphone work?
randall at randallreetz.com
Thu May 6 12:38:20 CDT 2010
Is there a resource online or a white paper that describes in basic language how runrev for mobile (specifically for apple products) works? Does it use apple's blessed dev environment at any step in the process? In what form are the final builds? Does it require a player app to be installed on each devise? In short, how does runrev for mobile differ architecturally from the fully blessed apple environment and app format?
What are the current plans and how have they changed runrev's previous plans for the revmobile product's base architecture and release protocols?
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