sound volume - sound engineering
sims at ezpzapps.com
Thu May 6 02:33:40 EDT 2010
Perhaps a sound engineering or physics expert might provide me with some insight into my perception of how players, playing sound, work - what the dynamics of sound are.
When I listen to one player playing a sound at 100% and then listen to two players playing that same sound but having the playLoudness of both set to 70%, to my untrained ears that it seems to have the same volume as the one player set to 100%.
IOW - it seems (to my old compromised ears), that two players playing the same sound/signal at 70% seem as loud as one player set to 100%.
I cannot discern any difference until I get the two players into the 50% range.
It's as if there is some sort of threshold, where the change in volume becomes obvious if two players are involved. When I play one player and change the playLoudness I can near slighter changes in playLoudness percentage.
I'm having a difficult time explaining this...
Is there some known effect that matches up with what I'm trying to explain?
Is there some non-linear multiplier effect? Some formula for this?
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