Apple Anti-Trust (was Apples actual response to the Flash issue)
nealk3nc at gmail.com
Tue May 4 14:05:22 CDT 2010
I have hope though that public pressure and the SEC could change matters.
Maybe the game market isn't precedence but I am sure Apple will try to make
it that way!
Abroham Neal Software
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On Tue, May 4, 2010 at 2:37 PM, Jeff Massung <massung at gmail.com> wrote:
> On Tue, May 4, 2010 at 12:29 PM, Neal Campbell <nealk3nc at gmail.com> wrote:
> > What happens if they refuse to give you the "QA" approval?
> Nothing other than you fix a couple bugs and resubmit for approval. To be
> clear, this is *not* like submitting your app to Apple for approval in the
> AppStore. Apple's approval is about them making sure they like what they
> and they can (for all intense purposes) reject your app for any reason
> what-so-ever. Submitting to Nintendo (or Sony or MSFT) is 100% a QA
> approval. They aren't "playing" your game or checking it for inappropriate
> content (ESRB does that and rates your game). All the QA approval process
> about is whether or not your game crashes and abides by certain guidelines.
> For example (taken from Nintendo Wii lot check):
> *Section 3.3: Prohibition of Sustained Continuous Non-Sequential Access
> If there has been no user input for more than 5 minutes (or 10-15 minutes,
> based on the screen burn-in reduction feature setting), continuous
> non-sequential disc access should end within 1 hour. Once user input is
> received, resume normal operations. Non-sequential access is defined as
> seeking to access data spaced more than 200 MB apart on the disc.
> Non-sequential access resumed within five seconds for a long period of time
> can shorten the lifespan of the disc drive. To avoid unnecessary aging of
> the disc drive while the user is not operating the application, do not
> conduct this kind of non-sequential access for more than one continuous
> For example, when a movie is playing for a long time, position the files
> that will be accessed nearby and, if non-sequential access will be carried
> out, limit the number of loops.
> For information on the wait time set for the screen burn-in reduction
> feature, see the Wii Video Interface Library (VI) manual and the Video
> Interface Library section of the Revolution Function Reference Manual. If
> you are going to reconfigure the wait time for the screen burn-in
> reduction feature, see section 6.22 Changing Screen Burn-In Reduction Wait
> Time [Recommended].
> They are all like this. They are geared towards protecting the hardware
> malicious use (constantly writing to flash or pinging the head of the DVD),
> and the user's TV, making sure the user has certain interface expectations
> (ala HID), and that should something bad happen, your application handles
> gracefully. There is absolutely nothing about the QA submission process for
> which you can be rejected permanently. You'll just be given a list of bugs
> to fix and you fix them.
> > What does the actual license agreement say (can you quote it)?
> No, I cannot.
> Jeff M.
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