Apple Anti-Trust (was Apples actual response to the Flash issue)

Neal Campbell nealk3nc at gmail.com
Tue May 4 11:29:35 EDT 2010


Hi Jeff

But what happens if MSFT or Nintendo reject your app. They hold the same
power of rejection that Apple does, only with apple you have bought aa extra
computer. They would also contend that since there is a healthy resale
market, you can buy a used apple that they do not gain a nickle from if you
purchase from a refurbisher.

Not defending them because I want 3.3.1 redone just like everyone on the
list but it helps to think like the opposition in these matters. But, in
reality, Jobs is trying to invent reasons why they don't want Adobe in their
market and it doesn't matter whether its rational or true. The SEC inquiry
is exactly what we needed!

Maybe its not a shame that MSFT has become the large unwieldy corporation
that it has become since it also means their "go for the throat" mentality
has been subdued! Apple has always been then same, only made much better
products (they lead rather than imitate) which probably makes them even more
sanguine. Plus, Jobs believes he is smarter than anyone else so the feedback
loop that curbs some of these tendencies has been chopped off.


Neal Campbell
Abroham Neal Software
www.abrohamnealsoftware.com
(540) 645 5394 NEW PHONE NUMBER

Amateur Radio: K3NC
Blog: http://www.abrohamnealsoftware.com/blog/
DXBase bug reports: email to cases at dxbase.fogbugz.com
Abroham Neal forums: http:/www.abrohamnealsoftware.com/community/





On Tue, May 4, 2010 at 11:20 AM, Jeff Massung <massung at gmail.com> wrote:

> On Tue, May 4, 2010 at 2:46 AM, Kay C Lan <lan.kc.macmail at gmail.com>
> wrote:
>
> > On Mon, May 3, 2010 at 11:21 PM, David Bovill <david.bovill at gmail.com
> > >wrote:
> >
> > So to the article:
> >
> > > In forcing computer programmers to choose developing an Apple-exclusive
> > app
> > > over one that can be used on Apple and rival devices simultaneously,
> > critics
> > > say Apple is hampering competition since the expense involved in
> creating
> > an
> > > app will lead developers with limited budgets to focus on one format,
> not
> > > two.
> > >
> >
> > Sorry, but I thought that's exactly the environment the Mac has lived in
> > since 1984. The vast majority of developers, not just limited budget
> > developers, have always chosen to develop for one platform only. If this
> is
> > an Anti-Trust issue now, why hasn't it been for the last 26 years?
> >  <http://lists.runrev.com/mailman/listinfo/use-revolution>
> >
>
>
> I may have a unique perspective here given what I do for my job. So, if
> others might permit, I'm going to take the Apple situation and relate it to
> a situation I'm very close to... In the console video game world, let's say
> you want to make a Nintendo Wii game. Here's how this works:
>
> - You apply for a Nintendo license and pay some money. And almost always
> you'll pay more money for development hardware to test on.
>
> - You download Nintendo SDKs and program your game. Note, however, that you
> aren't *required* to use Nintendo's SDKs, and you could program your game
> in
> Lisp or Lua if you felt like it. The SDKs are just there to help if you
> want
> them.
>
> - Once your game is done, you submit it to Nintendo and they do what they
> call "lot check" (Sony calls it TRCs and MSFT calls it TCRs). This is their
> run at the program to ensure it doesn't crash, and doesn't prevent the user
> from using the features of the console, among other things.
>
> - After your game passes submission, you press the discs, box it, and stick
> it on store shelves... in whatever stores will purchase your game because
> they think they can sell it through to the final customer.
>
> - Each copy of your game that sells pays license fees to Nintendo.
>
> Now, let's compare this to Apple and talk about why Apple is bordering on
> Anti-Trust and Nintendo (and Sony/MSFT) is not.
>
> - Apple requires you to be a registered developer and it helps to buy
> target
> hardware. That's fine.
>
> - However, Apple also *requires* you to use their SDK. What makes that
> worse
> is due to how their SDK is put together, it's nearly impossible to use
> their
> SDK on a non-Mac OS X system. And because of how OS X is built, it doesn't
> run on non-Apple hardware. So, now you're locked into purchasing more Apple
> hardware just to program your app that has nothing to do with your target
> platform.
>
> - Once you application is complete, you only have a single point for
> distribution: the App Store. You can't sell it through Wal*Mart or Target
> or
> via some online site like Amazon. And the only legal way for the customer
> to
> install an app on their iP*d is to download it through the App Store.
>
> So, summarizing:
>
> - You are forced to purchase addition Apple hardware.
> - You are forced to distribute through Apple.
>
> Bottom line: no competition throughout the entire life-cycle of the final
> product.
>
> Jeff M.
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